Hi Cubeside wenn ich mit einen Shader zocken will stürtzt Minecraft immer ab wenn der Shader lädt :(.
Bitte helft mir:
Log:
[Shaders] Loaded shaderpack: KUDA-Shaders v6.2.81 - Lite
[OptiFine] [Shaders] Dimensions: -1 1
[OptiFine] [WARN] Ambiguous shader option: shadowMapResolution
[OptiFine] [WARN] - in gbuffers_basic.fsh, gbuffers_textured_lit.fsh, gbuffers_water.fsh: 1024
[OptiFine] [WARN] - in world-1/gbuffers_basic.fsh: 2048
[OptiFine] [WARN] Ambiguous shader option: eyeBrightnessHalflife
[OptiFine] [WARN] - in gbuffers_basic.fsh: 7.5f
[OptiFine] [WARN] - in world-1/gbuffers_basic.fsh: 10.0f
[OptiFine] [WARN] Ambiguous shader option: shadowMapResolution
[OptiFine] [WARN] - in gbuffers_basic.fsh, gbuffers_textured_lit.fsh, gbuffers_water.fsh, world-1/gbuffers_basic.fsh: 1024
[OptiFine] [WARN] - in world1/gbuffers_basic.fsh: 2048
[OptiFine] [WARN] Ambiguous shader option: eyeBrightnessHalflife
[OptiFine] [WARN] - in gbuffers_basic.fsh, world-1/gbuffers_basic.fsh: 7.5f
[OptiFine] [WARN] - in world1/gbuffers_basic.fsh: 10.0f
[12:41:59] [Client thread/INFO]: Reloading ResourceManager: Default
[OptiFine] *** Reloading textures ***
[OptiFine] Resource packs: Default
[12:42:00] [Client thread/INFO]: SoundSystem shutting down...
[12:42:00] [Client thread/WARN]: Author: Paul Lamb, https://cubeside.de/www.paulscode.com
[12:42:00] [Sound Library Loader/INFO]: Starting up SoundSystem...
[12:42:00] [Thread-11/INFO]: Initializing LWJGL OpenAL
[12:42:00] [Thread-11/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
[12:42:00] [Thread-11/INFO]: OpenAL initialized.
[12:42:01] [Sound Library Loader/INFO]: Sound engine started
[OptiFine] Multitexture: false
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_pane_white.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_white.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_pane_purple.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_purple.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_blue.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_pane_blue.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_brown.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_pane_brown.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_green.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_pane_green.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_pane_red.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_red.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_black.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_pane_black.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_orange.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_pane_orange.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_magenta.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_pane_magenta.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_light_blue.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_pane_light_blue.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_pane_yellow.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_yellow.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_lime.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_pane_lime.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pane_pink.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pink.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_gray.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_pane_gray.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_pane_silver.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_silver.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_cyan.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_pane_cyan.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/bookshelf.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/glass.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/glasspane.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/sandstone.properties
[OptiFine] Multipass connected textures: false
[OptiFine] BetterGrass: Parsing default configuration optifine/bettergrass.properties
[12:42:02] [Client thread/INFO]: Created: 1024x512 textures-atlas
[Shaders] allocateTextureMap 3 1024 512
[OptiFine] *** Reloading custom textures ***
[Shaders] Noise texture enabled
[Shaders] Noise texture resolution: 1024
[Shaders] Shadow map resolution: 1024
[Shaders] shadowHardwareFiltering0
[Shaders] Shadow map interval size: 4.0f
[Shaders] Sun path rotation: -30.0f
[Shaders] Center depth halflife: 2.0f
[Shaders] Eye brightness halflife: 7.5f
[Shaders] Program loaded: gbuffers_basic
[Shaders] Program loaded: gbuffers_textured
[Shaders] Shadow map resolution: 1024
[Shaders][SEVERE] Error compiling fragment shader: /shaders/gbuffers_textured_lit.fsh
[Shaders] Shader info log: /shaders/gbuffers_textured_lit.fsh
ERROR: 0:71: 'const 4-element array of 2-component vector of float' : cannot declare arrays of this qualifier
ERROR: 0:71: 'const' : non-matching types (using implicit conversion) for const initializer
[Shaders][SEVERE] Error linking program: 12
[Shaders] Info log: /shaders/gbuffers_textured_lit.vsh, /shaders/gbuffers_textured_lit.fsh
Attached fragment shader is not compiled.
GL error 0x0502: Invalid operation at useProgram gbuffers_textured_lit
GL error 0x0501: Invalid value at useProgram gbuffers_textured_lit
[Shaders][SEVERE] [Shaders] Error: Invalid program "gbuffers_textured_lit"
[12:42:03] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "gbuffers_textured_lit"
[Shaders] Shadow map resolution: 1024
[Shaders][SEVERE] Error compiling fragment shader: /shaders/gbuffers_water.fsh
[Shaders] Shader info log: /shaders/gbuffers_water.fsh
ERROR: 0:89: 'const 4-element array of 2-component vector of float' : cannot declare arrays of this qualifier
ERROR: 0:89: 'const' : non-matching types (using implicit conversion) for const initializer
[Shaders][SEVERE] Error linking program: 12
[Shaders] Info log: /shaders/gbuffers_water.vsh, /shaders/gbuffers_water.fsh
Attached fragment shader is not compiled.
GL error 0x0502: Invalid operation at useProgram gbuffers_water
[Shaders][SEVERE] [Shaders] Error: Invalid program "gbuffers_water"
[12:42:03] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "gbuffers_water"
[Shaders] Program loaded: gbuffers_hand
[Shaders] Program loaded: gbuffers_weather
[Shaders] Program loaded: composite
[Shaders] gaux1 mipmap enabled for /shaders/final.fsh
[Shaders][SEVERE] Error compiling fragment shader: /shaders/final.fsh
[Shaders] Shader info log: /shaders/final.fsh
ERROR: 0:93: 'const 28-element array of 2-component vector of float' : cannot declare arrays of this qualifier
ERROR: 0:93: 'const' : non-matching types (using implicit conversion) for const initializer
[Shaders][SEVERE] Error linking program: 15
[Shaders] Info log: /shaders/final.vsh, /shaders/final.fsh
Attached fragment shader is not compiled.
GL error 0x0502: Invalid operation at useProgram final
GL error 0x0501: Invalid value at useProgram final
[Shaders][SEVERE] [Shaders] Error: Invalid program "final"
[12:42:04] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "final"
[Shaders] Program loaded: shadow
[Shaders] usedColorBuffers: 8
[Shaders] usedDepthBuffers: 3
[Shaders] usedShadowColorBuffers: 0
[Shaders] usedShadowDepthBuffers: 1
[Shaders] usedColorAttachs: 8
[Shaders] usedDrawBuffers: 3
[Shaders] Framebuffer created.
[Shaders] Shadow framebuffer created.
[Shaders] Reset world renderers
[Shaders] Reset model renderers
#
# A fatal error has been detected by the Java Runtime Environment:
#
# EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x00007ffb5c8bc350, pid=1380, tid=6920
#
# JRE version: Java(TM) SE Runtime Environment (8.0_25-b18) (build 1.8.0_25-b18)
# Java VM: Java HotSpot(TM) 64-Bit Server VM (25.25-b02 mixed mode windows-amd64 compressed oops)
# Problematic frame:
# C [ig75icd64.dll+0x8c350]
#
# Failed to write core dump. Minidumps are not enabled by default on client versions of Windows
#
# An error report file with more information is saved as:
# C:\Users/------\AppData\Roaming\.minecraft\hs_err_pid1380.log
#
# If you would like to submit a bug report, please visit:
# http://bugreport.sun.com/bugreport/crash.jsp
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#
AL lib: (EE) alc_cleanup: 1 device not closed
Java HotSpot(TM) 64-Bit Server VM warning: Using incremental CMS is deprecated and will likely be removed in a future release