Beiträge von Donn
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jeden Millimeter fotografieren
Näää, nicht jeden Millimeter xD
Ich mach´n Foto vom Gebäude ;D -
Ich könnte dabei helfen
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Hammer, ich wohne ja im Hamburg ich war dort auch schonmal ich bin echt gespannt wie die aussieht . Und viel Erfolg beim bauen
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Viel Spaß
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Hey Liebe Cubesider,
Ich bin die kompletten Zeugnisferien (Sonntag, Montag, Dienstag, und Mittwoch) (29.01.17, 30.01.17, 31.01.17, und 01.02.17) in Berlin dort Urlaub und auf ein Konzert .
Bin am Donnerstag (02.02.17) wieder da .
Gruß
Huskywelpe -
Viel Spaß clancher
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Doch es gibt ein das ist ein Shader der so leicht ist, der sogar bei schlechten PCs aushält, aber da ist nur die Sonne so wie ein Shader
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Es geht mit einer anderen Shader nicht, und es ist ein sehr leichter Shader, und die bringen auch mehr fps
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Hi Cubeside wenn ich mit einen Shader zocken will stürtzt Minecraft immer ab wenn der Shader lädt :(.
Bitte helft mir:Log:
[Shaders] Loaded shaderpack: KUDA-Shaders v6.2.81 - Lite
[OptiFine] [Shaders] Dimensions: -1 1
[OptiFine] [WARN] Ambiguous shader option: shadowMapResolution
[OptiFine] [WARN] - in gbuffers_basic.fsh, gbuffers_textured_lit.fsh, gbuffers_water.fsh: 1024
[OptiFine] [WARN] - in world-1/gbuffers_basic.fsh: 2048
[OptiFine] [WARN] Ambiguous shader option: eyeBrightnessHalflife
[OptiFine] [WARN] - in gbuffers_basic.fsh: 7.5f
[OptiFine] [WARN] - in world-1/gbuffers_basic.fsh: 10.0f
[OptiFine] [WARN] Ambiguous shader option: shadowMapResolution
[OptiFine] [WARN] - in gbuffers_basic.fsh, gbuffers_textured_lit.fsh, gbuffers_water.fsh, world-1/gbuffers_basic.fsh: 1024
[OptiFine] [WARN] - in world1/gbuffers_basic.fsh: 2048
[OptiFine] [WARN] Ambiguous shader option: eyeBrightnessHalflife
[OptiFine] [WARN] - in gbuffers_basic.fsh, world-1/gbuffers_basic.fsh: 7.5f
[OptiFine] [WARN] - in world1/gbuffers_basic.fsh: 10.0f
[12:41:59] [Client thread/INFO]: Reloading ResourceManager: Default
[OptiFine] *** Reloading textures ***
[OptiFine] Resource packs: Default
[12:42:00] [Client thread/INFO]: SoundSystem shutting down...
[12:42:00] [Client thread/WARN]: Author: Paul Lamb, https://cubeside.de/www.paulscode.com
[12:42:00] [Sound Library Loader/INFO]: Starting up SoundSystem...
[12:42:00] [Thread-11/INFO]: Initializing LWJGL OpenAL
[12:42:00] [Thread-11/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
[12:42:00] [Thread-11/INFO]: OpenAL initialized.
[12:42:01] [Sound Library Loader/INFO]: Sound engine started
[OptiFine] Multitexture: false
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_pane_white.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_white.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_pane_purple.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_purple.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_blue.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_pane_blue.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_brown.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_pane_brown.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_green.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_pane_green.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_pane_red.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_red.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_black.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_pane_black.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_orange.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_pane_orange.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_magenta.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_pane_magenta.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_light_blue.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_pane_light_blue.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_pane_yellow.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_yellow.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_lime.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_pane_lime.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pane_pink.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pink.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_gray.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_pane_gray.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_pane_silver.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_silver.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_cyan.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_pane_cyan.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/bookshelf.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/glass.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/glasspane.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/sandstone.properties
[OptiFine] Multipass connected textures: false
[OptiFine] BetterGrass: Parsing default configuration optifine/bettergrass.properties
[12:42:02] [Client thread/INFO]: Created: 1024x512 textures-atlas
[Shaders] allocateTextureMap 3 1024 512
[OptiFine] *** Reloading custom textures ***
[Shaders] Noise texture enabled
[Shaders] Noise texture resolution: 1024
[Shaders] Shadow map resolution: 1024
[Shaders] shadowHardwareFiltering0
[Shaders] Shadow map interval size: 4.0f
[Shaders] Sun path rotation: -30.0f
[Shaders] Center depth halflife: 2.0f
[Shaders] Eye brightness halflife: 7.5f
[Shaders] Program loaded: gbuffers_basic
[Shaders] Program loaded: gbuffers_textured
[Shaders] Shadow map resolution: 1024
[Shaders][SEVERE] Error compiling fragment shader: /shaders/gbuffers_textured_lit.fsh
[Shaders] Shader info log: /shaders/gbuffers_textured_lit.fsh
ERROR: 0:71: 'const 4-element array of 2-component vector of float' : cannot declare arrays of this qualifier
ERROR: 0:71: 'const' : non-matching types (using implicit conversion) for const initializer[Shaders][SEVERE] Error linking program: 12
[Shaders] Info log: /shaders/gbuffers_textured_lit.vsh, /shaders/gbuffers_textured_lit.fsh
Attached fragment shader is not compiled.GL error 0x0502: Invalid operation at useProgram gbuffers_textured_lit
GL error 0x0501: Invalid value at useProgram gbuffers_textured_lit
[Shaders][SEVERE] [Shaders] Error: Invalid program "gbuffers_textured_lit"
[12:42:03] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "gbuffers_textured_lit"
[Shaders] Shadow map resolution: 1024
[Shaders][SEVERE] Error compiling fragment shader: /shaders/gbuffers_water.fsh
[Shaders] Shader info log: /shaders/gbuffers_water.fsh
ERROR: 0:89: 'const 4-element array of 2-component vector of float' : cannot declare arrays of this qualifier
ERROR: 0:89: 'const' : non-matching types (using implicit conversion) for const initializer[Shaders][SEVERE] Error linking program: 12
[Shaders] Info log: /shaders/gbuffers_water.vsh, /shaders/gbuffers_water.fsh
Attached fragment shader is not compiled.GL error 0x0502: Invalid operation at useProgram gbuffers_water
[Shaders][SEVERE] [Shaders] Error: Invalid program "gbuffers_water"
[12:42:03] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "gbuffers_water"
[Shaders] Program loaded: gbuffers_hand
[Shaders] Program loaded: gbuffers_weather
[Shaders] Program loaded: composite
[Shaders] gaux1 mipmap enabled for /shaders/final.fsh
[Shaders][SEVERE] Error compiling fragment shader: /shaders/final.fsh
[Shaders] Shader info log: /shaders/final.fsh
ERROR: 0:93: 'const 28-element array of 2-component vector of float' : cannot declare arrays of this qualifier
ERROR: 0:93: 'const' : non-matching types (using implicit conversion) for const initializer[Shaders][SEVERE] Error linking program: 15
[Shaders] Info log: /shaders/final.vsh, /shaders/final.fsh
Attached fragment shader is not compiled.GL error 0x0502: Invalid operation at useProgram final
GL error 0x0501: Invalid value at useProgram final
[Shaders][SEVERE] [Shaders] Error: Invalid program "final"
[12:42:04] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "final"
[Shaders] Program loaded: shadow
[Shaders] usedColorBuffers: 8
[Shaders] usedDepthBuffers: 3
[Shaders] usedShadowColorBuffers: 0
[Shaders] usedShadowDepthBuffers: 1
[Shaders] usedColorAttachs: 8
[Shaders] usedDrawBuffers: 3
[Shaders] Framebuffer created.
[Shaders] Shadow framebuffer created.
[Shaders] Reset world renderers
[Shaders] Reset model renderers
#
# A fatal error has been detected by the Java Runtime Environment:
#
# EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x00007ffb5c8bc350, pid=1380, tid=6920
#
# JRE version: Java(TM) SE Runtime Environment (8.0_25-b18) (build 1.8.0_25-b18)
# Java VM: Java HotSpot(TM) 64-Bit Server VM (25.25-b02 mixed mode windows-amd64 compressed oops)
# Problematic frame:
# C [ig75icd64.dll+0x8c350]
#
# Failed to write core dump. Minidumps are not enabled by default on client versions of Windows
#
# An error report file with more information is saved as:
# C:\Users/------\AppData\Roaming\.minecraft\hs_err_pid1380.log
#
# If you would like to submit a bug report, please visit:
# http://bugreport.sun.com/bugreport/crash.jsp
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#
AL lib: (EE) alc_cleanup: 1 device not closed
Java HotSpot(TM) 64-Bit Server VM warning: Using incremental CMS is deprecated and will likely be removed in a future release -
Jo, vlt. hast du es vergessen zuschreiben das es angelegt ist xD
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Er hat aber schon eins. Kann ich ja Ingame mal zeigen
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@Brokkonaut das Projekt wurde auf ein Projekt Grundstück angelegt wir haben dort schon mal gebaut, oder meinst du ein 2. Projekt Grundstück?
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Ist OK und danke
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Hi Cubeside,
Ich mache ein Antrag für das Projekt "Campingplatz"
- Eingetragen sollen Chihuahuahund (ich) und FutterliebNicht
Wichtig ist noch bitte von Höhe 10 bis Höhe 256 weil ich noch unter der Insel (wo die Fläche ist) noch den Boden mit steinen bauen will!
- Bauhöhe: 256
- Kordinaten:
Ecke 1: X: 2069,446 / Y: 20,00000 / Z: 5178,690
Ecke 2: X: 1973,424 / Y: 256,00000 / Z: 5068,471Grüße an FutterliebNicht .
MfG Chihuahuahund (Huskywelpe) -
Frohe Weihnachten Cubeside !
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Ah ok danke. Es funkioniert
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Hey Cubeside,
Wie wäre es, wenn es den Befehl gibt /ping damit man sehen kann was man für einen Ping/MS hat.
MfG
Husky -
Kann wer mir die Gewinner von der ylotterie am 18.12.16 bitte sagen?
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bin wieder Krank -.-
Deswegen bin ich wieder Abwasend.